Designing (with) Computational Objects

From Metamedia to Metaenvironments

Autores

  • Miguel Carvalhais i2ADS & Faculty of Fine Arts, University of Porto

DOI:

https://doi.org/10.14195/1647-8681_14_7

Resumo

We live in a regime of computation, a post-digital condition in which we coexist with a technological unconscious that surrounds us and saturates our lives. This paper looks at how this affects us as citizens, and transforms our practices as designers, architects, artists, and creators of things. It examines how computation impacts things and spaces—from tools to media, from architecture to environments—and how its affordances breed new objects that are ontologically at odds with the non-computational things and spaces we have grown accustomed to. It enquires how we can negotiate authorial positions in this algorithmic world, and how working within computation reshapes the core tenets of design, or even casts a light onto what those have really been all the time.

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Publicado

2023-07-13

Edição

Secção

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