Designing (with) Computational Objects
From Metamedia to Metaenvironments
DOI:
https://doi.org/10.14195/1647-8681_14_7Abstract
We live in a regime of computation, a post-digital condition in which we coexist with a technological unconscious that surrounds us and saturates our lives. This paper looks at how this affects us as citizens, and transforms our practices as designers, architects, artists, and creators of things. It examines how computation impacts things and spaces—from tools to media, from architecture to environments—and how its affordances breed new objects that are ontologically at odds with the non-computational things and spaces we have grown accustomed to. It enquires how we can negotiate authorial positions in this algorithmic world, and how working within computation reshapes the core tenets of design, or even casts a light onto what those have really been all the time.
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Copyright (c) 2023 Miguel Carvalhais

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