Design de Narrativa Interativa para além do Estatuto de Arte Secreta: Um Método para Verificar Convenções de Design de Narrativa Interativa
DOI:
https://doi.org/10.14195/2182-8830_6-1_7Palavras-chave:
convenções de design, design de jogos, design de narrativas interativas, pedagogia, educação, medição da experiência do utilizadorResumo
Nos últimos anos, a narrativa nos jogos eletrónicos surgiu como uma área para novos conceitos de jogo e como estratégia para caraterizar obra específicas. No entanto, a inovação nesta área vem sobretudo de empresas independentes e de esforços individuais de designers reconhecidos. Faltam especialistas treinados capazes produzir experiências narrativas interativas. Muitos dos praticantes são autodidatas e confiam na intuição nas suas práticas de design. Um elemento-chave que falta ao esforço de desenvolvimento sustentado e a uma melhor formação profissional é um conjunto de convenções de design que cumpram um papel comparável às convenções cinematográficas, como edição ou montagem de continuidade. Esta investigação centra-se na identificação, verificação e recolha dessas estratégias de design. Descrevemos um método empírico para verificar as convenções de design propostas através da avaliação da reação do utilizador aos protótipos A/B, o que melhora os processos anteriores baseados em tentativa e erro.
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