From virtual to real
The relationship between video games and tourist destinations
DOI:
https://doi.org/10.14195/0871-1623_50_10Keywords:
leisure, tourism, destinations, video gamesAbstract
This paper intends to examine the potential interconnections between two distinct domains: tourism and video games. The primary objective is to ascertain whether there is a relationship between these two areas and to determine the extent to which video games may promote tourist destinations. In light of this, an attempt was made to comprehend the geographical element present in video games, as well as the historical and cultural recreations represented. Finally, this essay aims to gain further insight into the extent of public participation in gaming-themed events and attractions. The findings of this study were obtained through a questionnaire to video gamers. The findings of this study indicate that video games exert a direct influence on both tourism and individuals. The results of this investigation corroborate the hypothesis that the geographical and historical/cultural references included in video games ultimately serve to promote tourist destinations. The results also corroborated the hypothesis that video games influence people's preferences, which could result in some destinations featured in video games being visited instead of other destinations that are not included. Furthermore, it can be asserted that gaming events are a category of events that not only attract large crowds but also have a positive impact on the services (restaurants, accommodation and attractions) in the vicinity. Finally, the results indicate that video game-themed attractions are well-received by the surveyed population.
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