Digital Literature and Big Knowledge: The Case of Sociological Comics

Autores/as

  • Pedro Andrade Universidade do Minho, Instituto de Ciências Sociais, Centro de Estudos de Comunicação e Sociedade

DOI:

https://doi.org/10.14195/2182-8830_6-2_10

Palabras clave:

experimental fiction, Big Knowledge, sociological comics, knowledge base, hybrimedia

Resumen

In order to face the overwhelming process of Big Knowledge, it is possible to suggest experimental fictions that may help to understand and deal with our knowledge society and culture. The present paper suggests a mode of digital literature named ‘Sociological Comics’, which analyses a political struggle through its story. Under a genre perspective, it fusions sociological knowledge with comics narrative to tell such story. This Sociological Comics example was selected from a corpus of fictional digital texts we included within an archive and Knowledge Base using Hybrimedia. Hybrimedia means the transformation via hybridization of originating media into innovative media. For instance, a post in a blog or a comment in a social network may be reported within a classical mass media e.g. a newspaper, or vice versa. This process actually changes the very nature of these information or knowledge messages.

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Biografía del autor/a

Pedro Andrade, Universidade do Minho, Instituto de Ciências Sociais, Centro de Estudos de Comunicação e Sociedade

Pedro Andrade is Researcher and Professor at University of Minho. Phd in Sociology of Culture at FCSH, New Univ. of Lisbon (2002). He teaches in the area of Cyberculture. Major areas of research: art and science museums, digital communications and literacies, digital social networks (Web 2.0/Web 3.0), methodologies and hypermedia. Coordinator of several funded research projects, e.g. Scientific-Technological Literacy and Public Opinion: the case of science museums; Public Communication of Arts: the case of local/global art museums. Activities in fine arts, experimental cinema, hybrimedia, digital games. Exs: as member of Paris Film Coop: Film Saboté Spatial nº1 (1975) and Body Cinema (images and music based on humidity and temperature of the body, 1976). 1st Portuguese cultural webpage (1995). Hybrilog (hybrid blog, 2006). Sociological Games (made in Flash and Action Script, 2006). GeoNeoLogic Novel (plot funded on GPS, 2009). Social Semantic Sites (in Web 2/3.0, 2011).

Citas

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ANDRADE, Pedro (2011b). Novela GeoNeológica nº 1: Um caso de Literatura Transmediática/1ª Novela da Web 3.0. Lisboa: Edições Caleidoscópio.

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ANDRADE, Pedro, José Barros, Carlos Marques, and Malcolm Miles, eds. (2010) Arte pública e cidadania: novas leituras na cidade criativa. Lisboa: Edições Caleidoscópio.

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MENDOZA, Kerry-Anne (2014). Austerity: The Demolition of the Welfare State and the Rise of the Zombie Economy. Oxford: New internationalist.

NEGRA, Diane; and Yvonne Tasker, eds. (2014). Gendering the Recession: Media and Culture in an Age of Austerity. Durham, NC: Duke University Press.

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Publicado

2018-08-10

Cómo citar

Andrade, Pedro. 2018. «Digital Literature and Big Knowledge: The Case of Sociological Comics». MATLIT: Materialidades De La Literatura 6 (2):129-47. https://doi.org/10.14195/2182-8830_6-2_10.

Número

Sección

Secção Temática | Thematic Section