Reflections on an Immersive Virtual Reality Exhibition
DOI:
https://doi.org/10.14195/2182-8830_6-3_12Keywords:
digital arts, immersive virtual reality, exhibition, artistic installationAbstract
This paper aims to report the experience and challenges of the research group Laboratory of Front Poetics (LabFront, CNPq/UEMG) in exhibiting an immersive virtual reality installation during events and festivals of digital arts in Brazil. In this article, questions are raised regarding traditional exhibition processes and those where digital technologies are used. Although our focus is on the Brazilian context, similar difficulties and problems in exhibition design can be seen in other places, such as Latin American and European countries. We will base the discussion on our experience of exhibiting Olhe para você (2016) [Look at yourself], an immersive virtual reality work developed by one of the teams of the research group LabFront.
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References
GASPARETTO, Débora Aita (2014). O “curto-circuito” da arte digital no Brasil. Santa Maria: Edição da autora.
GOBIRA, Pablo, and Antônio Mozelli (2017). “Expansion of Uses and Applications of Virtual Reality.” Advances in Business Information Systems and Analytics. Ed. Tomayess Issa, Piet Kommers, Theodora Issa, Pedro Isaías, Touma B. Issa. Hershey: IGI Global. Vol. 1. 22-38.
SANTOS, Franciele Filipini dos (2009). Arte Contemporânea em Diálogo com as Mídias Digitais: concepção artística/curatorial e crítica. Santa Maria: Gráfica Editora Pallotti.
SANTOS, Franciele Filipini dos (2012). “A concepção artística/curatorial na arte em diálogo com as tecnologias digitais.” In: FUNARTE/RJ. (Org.). Políticas para as artes: prática e reflexão. Rio de Janeiro: FUNARTE. 116-134.
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