Machines of Disquiet: Textual Experience in the LdoD Archive

Authors

  • Luís Lucas Pereira Department of Informatics Engineering, University of Coimbra
  • Manuel Portela University of Coimbra | CLP https://orcid.org/0000-0002-5374-3364
  • Licínio Roque Department of Informatics Engineering, University of Coimbra

DOI:

https://doi.org/10.14195/2182-8830_6-3_5

Keywords:

digital archive, electronic literature, textual machines, LdoD Archive, Fernando Pessoa

Abstract

The work Machines of Disquiet (http://mofd.dei.uc.pt) has been developed in the context of an ongoing research project whose goal is to create a dynamic digital archive of the Book of Disquiet, an unfinished work written by Fernando Pessoa between 1913 and 1935 (LdoD Archive, 2017, https://ldod.uc.pt/). This paper intends to show the workings of Machines of Disquiet in experiencing Fernando Pessoa’s text as electronic literature. We start by showing the rationale of the LdoD Archive, followed by a discussion of the Machines of Disquiet as both electronic writing and gameplay experiment, before moving on to a demonstration of the various types of machines. We conclude by describing these textual experiments as an opening up of the Book of Disquiet to further acts of writing.

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References

PEREIRA, Luís Lucas (2017). Machines of Disquiet. Coimbra: Department of Informatics Engineering. http://mofd.dei.uc.pt

PEREIRA, Luís Lucas, and Licínio Roque (2013). “Understanding the Videogame Medium through Perspectives of Participation.” In DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies. Volume 7. URL: http://www.digra.org/wp-content/uploads/digital-library/paper_326.pdf

PEREIRA, Luís Lucas, and Licínio Roque (2012). “Towards a Game Experience Design Model Centered on Participation.” CHI '12 Extended Abstracts on Human Factors in Computing Systems, Austin, Texas. May 05-10, 2012. DOI: http://dx.doi.org/10.1145/2212776.2223797

PESSOA, Fernando (2002). The Book of Disquiet, edited and translated by Richard Zenith. London: Penguin Books.

PORTELA, Manuel, and António Rito Silva (2015). “A Model for a Virtual LdoD.” Digital Scholarship in the Humanities 30.3: 354-370. DOI: http://dx.doi.org/10.1093/llc/fqu004

PORTELA, Manuel, and António Rito Silva (2016). “Fernando Pessoa’s Book of Disquiet as a Dynamic Digital Archive.” Edizioni Critiche Digitali: Edizioni a confronto/ Digital Critical Editions: Comparing Editions. Eds. Paola Italia and Clau-dia Bonsi. Roma: Sapienza Università Editrice. 37-50.

PORTELA, Manuel, and António Rito Silva, eds. (2017). Arquivo LdoD: Arquivo Digital Colaborativo do Livro do Desassossego. Coimbra: Centro de Literatura Portuguesa da Universidade de Coimbra. https://ldod.uc.pt/

PORTELA, Manuel, and Diego Giménez (2015). “The Fragmentary Kinetics of Writing in the Book of Disquiet.” Textual Cultures 9.2: 52-78. URL: https://scholarworks.iu.edu/journals/index.php/textual/article/view/12752/28916

PORTELA, Manuel (2016). “Writing the Archive: An Experiment in Literary Self-Consciousness.” Gramma: Journal of Theory and Criticism 23: 15-32. http://ejournals.lib.auth.gr/gramma/article/view/5401/5295

PORTELA, Manuel (2017). “Atos de Escrita no Livro do Desassossego.” Congresso Internacional Fernando Pessoa 2017. Lisboa: Casa Fernando Pessoa. 224-239.

ROQUE, Licínio (2005). “A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences.” In DiGRA '05 - Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play. Volume 3. URL: http://www.digra.org/wp-content/uploads/digital-library/06276.22478.pdf

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Published

2018-08-10

How to Cite

Pereira, Luís Lucas, Manuel Portela, and Licínio Roque. 2018. “Machines of Disquiet: Textual Experience in the LdoD Archive”. MATLIT: Materialities of Literature 6 (3):59-71. https://doi.org/10.14195/2182-8830_6-3_5.

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Section

Secção Temática | Thematic Section

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